Am I getting better at editing, or am I just getting more picky?
OH I HAD THIS THOUGHT AT 3AM SO HAVE A RANDOM EMAIL ABOUT CHARACTER MOTIVATION
If you consider the villain as the hero for a moment, how do they expect their plan to work? What are the political, logistical and financial aspects? What do they expect to happen, and what steps have they taken to ensure that opposition is squashed or neutralised? And where do ridiculously huge, magical war-machines fit into all this?
More toe-bones for everyone!
Sometimes it’s not killing your darlings for the fun of it; it’s identifying the threads in the book, identifying the core story and the core moments, and taking short-cuts to get the characters there. It’s identifying something that builds the character up (or tears them down) and making that happen without the intervening 50-page build-up.
YOU CAN’T KILL THAT CHARACTER HOW VERY DARE YOU.
I don’t have a background in English Lit and I’m sure there’s proper words for everything, but I’m just going by “I’m not sure starting with action actually works, because he’s not in a place to command the narrative, ok? He’s coming in with no plan and then it absolutely fails which obviously it would. Him getting arrested is a much better place to start, because that’s definitely more in-character at that point.” I think I’ve ended up at literary theory via practise, which is basically pointing at a bit and going “I don’t like that, it would work better like this.”
…STOP THREATENING TO KILL THAT CHARACTER IN EVERY SYNOPSIS!
The idea of every scene being needed, and advancing the story; but! not necessarily for plot. Character interaction and worldbuilding are just as necessary. However – and another BUT here – that doesn’t mean that those threads can’t be wound into the plot-related scenes. Worldbuilding and character-building are two of the things that need to wind around the bones of the plot, and if you have a scene that just builds characters, check with yourself: do you actually need it? It could be The. Most. Adorable. Thing but if it just adds texture, could that texture go somewhere else? Could it be threaded into another interaction?
THIS IS SO GOOD AND COOL AND I LOVE IT SO MUCH
And the other side of that is that we do need to feel for the characters. We do need to care: otherwise it’s a bunch of DnD murder-hobos running around. Why is that specific character doing that specific thing? How would they react? What are their feelings about a thing? How are they saying something, or doing something? If you don’t have enough character building and then throw them into something, we’re just reading for your snazzy description of sword-play, and not because we’re genuinely worried about what could happen.
WE NEED MORE FROOF
(As you may have summarised, I’ve been doing a lot of editing recently! It’s been on a wide variety of books, which has been very fun – I’m going between space opera to the cutest necromancers to a rather terrifying dystopia to sword-fighting ridiculousness. It’s actually been really interesting, because I’ve read two of the books before – about five years ago! – and it’s been fascinating to see what I pick up this time versus what I did then, and also how much firmer I am in my opinions. Editors are as prone to Imposter Syndrome as anyone – and actually, probably more so, because we’re the ones that Know Best and Make Things Better and We Are Right – and it’s fascinating to me to see how far I’ve come from “so, if you possibly did this would it make this happen?” to “LOOK JUST REWRITE HALF THE BOOK OK?”
It is hard work. It is tough. It is a knotty, thorny minefield of character interactions, bits I don’t want to cut, characters I love, wordcounts I have to get down and threads I want to tug. It’s so so interesting to see how different writers approach things, and how their ideas feed into mine – and vice versa – to make a book stronger. But it’s also very very fun!)
(Also, I have the best authors. They’re all a joy to work with!)