On wolfpacks and stories

I’m plotting a new campaign!

I’ve been GM’ing a game in the Dresden Files universe for a little while now. However, so far, it’s mostly been one-shots – partly because I was getting used to the world, partly because we weren’t sure when we’d be able to play, and partly because we originally had a mix of players. The one-shots were based within a framework; I’d sent my players hunting for various items, as that allowed for individual games and a varying set of formats and people; I wanted to be able to go between political manoeuvring and action-based adventures depending on who I had playing and what they wanted to do.

However, the sessions have now settled down into fortnightly games with two or possibly three players, aka my wolfpack. We’ve gone from a series of one-shots to a more ongoing game, possibly because one player did something stupid (hooked up with a sex vampire) and then everyone else did something stupid (the current plan is “gain allies, burn everything”) and it’s. So. Much. Fun!

Anyway! The point is that the players are dropping their characters into the political side of things, and I’ve got the chance to do some more overarching stuff with the plots.

My usual plotting technique is “this is what is going to happen if the PCs aren’t here to stop it”, which works pretty well for end-of-the-world and general chaos. However, for the political side, I think I’m going to go a bit more subtle. The idea I’ve got at the moment is to give them tasks, options, choices from the various factions. Who do they want to side with? Who do they want to work for? Who now hates them because of what they’ve previously done?

There will be a wider plot running, but it’s the calm before the storm; it’s the arming up before the Apocalypse. Whose side are the PCs on?

I am also an exceptionally happy GM and friend, because one of my players is writing stories. It means that a) I don’t have to do it, b) I get to read extra information and additional background, and c) he’s an excellent writer so they’re good stories! Obviously, I wrote stories for the previous Dresden game that I played in, so I’m really happy that someone likes the characters enough to want to run with them.

So whee! Plotting ahoy!