I’ve been plotting and reading instead!
My reading list has grown (again) – I’m currently on The Aeronaut’s Windlass. I’m also looking forward to Adrian‘s latest, as he’s been updating us with his rewrite progress and it’s almost done – eeeeeh! I’ve got the first ten chapters of a historical fiction set in the Napoleonic era to read as well; I read the first four chapters at SFW and liked it, as it’s sort of a mystery-thriller with a reluctant hero and a very nicely described world, so I’m looking forward to reading more.
As for gaming, I’ve done a seperate post on my Dresden Files casefile (spoiler: no-one’s died…yet) and the next session is in a few weeks for the second half of that. I’ve also got a second game ongoing, which I can now say a little more about. The setting is in the NeverNever (aka. the Faerie side of the world, a land of monsters and myths, a shadowed and fairytale place…and one where there’s something unexpected around every corner), and the basic plot is for my PCs to collect items, by any means necessary! There’s a number of items and I’ve got quite a few plot strands going for that, so I’ve been creating cards/spreadsheets/notes to keep everything straight.
I’ve had a lot of fun creating the item cards for it – I figured that physical cards might help people decide what items they were chasing, and it’s also something tactile. Sam and I are currently discussing options for other sets of magic cards and items cards, so we’ll see if that goes anywhere – I get to play with fractals and fonts anyway.
As well as the two main Dresden games (my casefile and the NeverNever game), I’ve volunteered for a few other things. I’m spending this afternoon planning characters for a sandbox game (still in the NeverNever setting) so that one of my players can explore a bit further, and also revising a one-shot that involves werewolves and murder for two players. I’m also creating character profiles on our wiki site and updating the map. It’s very geeky and a lot of fun!