On chaos, confusion and werewolves

So my RPG players are causing havoc, again. All they had to do last game was go and talk to someone. But no, they decided to smoke-bomb a police squad and tear a house to pieces. I can’t take them anywhere!

We’re entering the final few games for this arc. It’s been quite a political section; I didn’t entirely intend for it to get quite so involved, but at the same time it’s been a lot of fun! The players have had to think, and unfortunately for them, the consequences of some of their actions – mostly their choices to go in guns blazing and try to Do The Right Thing – may come back to bite them in the ass…

The next arc is going to be a little more Saving The World; we already have a six-month time limit running due to a one-shot that one of my players did, and I’ve happily run with it! It involves Denarians, Knights of the Cross, Ivy, Venatori, a troublesome library and a whole dose of chaos. It’s going to be a lot of fun.

With this game – and these players – I have very much let them sandbox. I’ve put scenarios in front of them, but it’s been entirely up to them what they do (and in one notable case, hooking up with a sex vampire led to an entire arc which resulted in a bin lorry being used as a siege weapon – you know what I said about not being able to take them anywhere…) So I’ve been doing politics on the fly, and reacting to the players as they make the decisions. It’s a different style of game to a plotted one, but no less fun, and it’s given the players a lot more freedom. That said, the next arc is going to be a bit more prescriptive, mostly because the opposing team is on their own timescale and therefore it’ll be up to the players to respond.

So that’s the latest! We’re playing weekly at the moment which is brilliant, and hopefully that’ll continue into the New Year. Bring on more chaos!